![]() ![]() ![]() I am guessing having Umbra Variants of each frame will help alleviate the MR item woe to help speed up available MR affinity. (That is near DCUO (2011-present) which had a much larger financial backing and transitioned game console generations.)* (Looking at 4yrs in and about 1.4mil Mastery total and we need another 1mill Mastery to be at MR30.That is basically a 8yr life span that would be more than highly commendable especially for an on-line Console Game) The larger issue in Mastery will be how DE decides to start giving us more Mastery Items as the current release schedule if maintained would make MR30 like another 3-4years out. ![]() The 18k Exclusive Mastery created more discrepancy when Total max MR was still in single digits.) Instead only offering a total of 18kMastery missing when at MR28 you would need 140k+ Mastery for MR29. (Those items are would not be enough to go from MR28 to MR29 by themselves. I'm pretty sure DE is more focused on Mastery Affinity for the majority rather than the smaller Founder Group in terms of Available Mastery progress. Not just Console players but even most PC players would also be missing this Mastery affinity Lato Prime, Skana Prime, Braton Vandal, and Lato Vandal Excalibur Umbra's Agile and Noble animation sets are the only animation sets that are able to be used on other Warframes without prior purchase. Excalibur Umbra is the only quest Warframe that cannot be purchased from the Market or be sold. There is more than just the Excalibur Prime Mastery points that would be missing: Excalibur Umbra is the first Umbra variant of a Warframe to be released in WARFRAME. Also when mastery rank 29 comes around DE will have to realize that console users won't be able to reach mastery level 30 ( not to be confused with frame level) without it or they have to come up with extra content ![]()
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